Tailoring crafting profits
49 recipes
78 priced · 236 unpriced · 1 craft per batch
| Recipe | Sell | Cost | Proceeds | Profit | Break-even |
|---|---|---|---|---|---|
Materials
| 834.3% | ||||
Materials
| 1279.5% | ||||
Materials
| 332.8% | ||||
Materials
| 371.3% | ||||
Materials
| 331.2% | ||||
Materials
| 100.3% | ||||
Materials
| 173.0% | ||||
Materials
| 200.0% | ||||
Materials
| 196.5% | ||||
Materials
| 95.6% | ||||
Materials
| 92.7% | ||||
Materials
| 272.2% | ||||
Materials
| 115.6% | ||||
Materials
| 242.7% | ||||
Materials
| 95.5% | ||||
Materials
| 39.0% | ||||
Materials
| 142.1% | ||||
Materials
| 16.3% | ||||
Materials
| 45.6% | ||||
Materials
| 10.6% | ||||
Materials
| 28.9% | ||||
Materials
| 57.0% | ||||
Materials
| 45.8% | ||||
Materials
| 619.7% | ||||
Materials
| 700.0% |
Prices are per item; costs, proceeds and profit are batch totals. Profit = proceeds − cost. Return = profit ÷ cost.
Prices ≤48 hours old. Selling fees included: 5% faction, 15% Blackwater. Assumes the full batch sells. Excludes lost deposits, travel and recipe costs.
Materials use the cheapest available stock. Lowest listed item version used. Check stats, recipe requirements and cooldowns.