Leatherworking crafting profits
74 recipes
104 priced · 284 unpriced · 1 craft per batch
| Recipe | Sell | Cost | Proceeds | Profit | Break-even |
|---|---|---|---|---|---|
Materials
| 1572.0% | ||||
Materials
| 1572.0% | ||||
Materials
| 135.4% | ||||
Materials
| 772.7% | ||||
Materials
| 772.7% | ||||
Materials
| 593.9% | ||||
Materials
| 1145.9% | ||||
Materials
| 57.4% | ||||
Materials
| 1332.2% | ||||
Materials
| 74.6% | ||||
Materials
| 47.0% | ||||
Materials
| 65.2% | ||||
Materials
| 68.7% | ||||
Materials
| 217.2% | ||||
Materials
| 156.1% | ||||
Materials
| 82.4% | ||||
Materials
| 13.8% | ||||
Materials
| 9.4% | ||||
Materials
| 24.5% | ||||
Materials
| 244.2% | ||||
Materials
| 51.1% | ||||
Materials
| 311.3% | ||||
Materials
| 85.4% | ||||
Materials
| 147.2% | ||||
Materials
| 41.1% |
Prices are per item; costs, proceeds and profit are batch totals. Profit = proceeds − cost. Return = profit ÷ cost.
Prices ≤48 hours old. Selling fees included: 5% faction, 15% Blackwater. Assumes the full batch sells. Excludes lost deposits, travel and recipe costs.
Materials use the cheapest available stock. Lowest listed item version used. Check stats, recipe requirements and cooldowns.