A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Stat scaling
100% weapon damage + 160 · includes AP at 14 AP per weapon DPS
Damagedamage / use
160 → 213.57 damage / use
Gain from each stat
+10 stat or +1 percentage point · damage / use
+10 Weapon damage+10
+10 Strength+3.57
+10 Attack power+1.79
+1 pp Crit chance+1.6
+1 pp Damage bonus+1.6
Hit and expertise gains depend on target avoidance.
160 damage per use · 30 rage · 6 sec cooldown · 2.5 sec weapon · 2.5 sec AP normalization
Graph settings · character stats & conversions
Primary stats below are additions to your entered attack power. Warrior: 2 AP per Strength, 0 AP per Agility before form or talent bonuses.
Class, form & talent conversions
Crit chance is conditional on a landed hit. Set parry to 0 when attacking from behind. Per-second output assumes use on cooldown. Resource generation, rotations, block and glancing blows are excluded.