Heals the target and their party for 679 over 7 sec. Party members must be within 43.5 yds of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Level 60 values · before stat bonuses
Stat scaling
Periodic healingper tick
97 → 106.9 with +300 spell power
Gain from each stat
+10 stat or +1 percentage point · per tick
+10 Spell power+0.33
No change with current settings: strength, agility, intellect, spirit, attack power, crit chance, hit chance, haste.
Enter your current attack power, spell power, and percentages. Strength, Agility, Intellect, and Spirit are additions; set their class and talent conversions below.
Per point of
Attack power
Spell power
Crit (pp)
Strength
Agility
Intellect
Spirit
Zero disables a conversion. Crit is conditional on a landed hit; haste shortens the cast interval; periodic tick spacing stays fixed. A critical multiplier of 1 disables critical effects. Uses base effect values before level scaling, penalties, and target mitigation. Global cooldown limits, procs, and rotations are excluded.