Leatherworking crafting profits
74 recipes
104 priced · 284 unpriced · 1 craft per batch
| Recipe | Sell | Cost | Proceeds | Profit | Break-even |
|---|---|---|---|---|---|
Materials
| 187.5% | ||||
Materials
| 5212.5% | ||||
Materials
| 144.3% | ||||
Materials
| 224.2% | ||||
Materials
| 160.2% | ||||
Materials
| 116.2% | ||||
Materials
| 2984.4% | ||||
Materials
| 200.7% | ||||
Materials
| 1288.3% | ||||
Materials
| 138.8% | ||||
Materials
| 2180.0% | ||||
Materials
| 439.8% | ||||
Materials
| 2161.9% | ||||
Materials
| 2120.8% | ||||
Materials
| 990.8% | ||||
Materials
| 234.6% | ||||
Materials
| 1807.8% | ||||
Materials
| 2459.9% | ||||
Materials
| 2403.0% | ||||
Materials
| 2403.0% | ||||
Materials
| 2403.0% | ||||
Materials
| 2000.5% | ||||
Materials
| 1613.1% | ||||
Materials
| 1613.1% | ||||
Materials
| 1572.0% |
Prices are per item; costs, proceeds and profit are batch totals. Profit = proceeds − cost. Return = profit ÷ cost.
Prices ≤48 hours old. Selling fees included: 5% faction, 15% Blackwater. Assumes the full batch sells. Excludes lost deposits, travel and recipe costs.
Materials use the cheapest available stock. Lowest listed item version used. Check stats, recipe requirements and cooldowns.