Engineering crafting profits
30 recipes
45 priced · 175 unpriced · 1 craft per batch
| Recipe | Sell | Cost | Proceeds | Profit | Break-even |
|---|---|---|---|---|---|
Materials
| 21150.0% | ||||
Materials
| 447.3% | ||||
Materials
| 265.3% | ||||
Materials
| 330.4% | ||||
Materials
| 294.5% | ||||
Materials
| 566.1% | ||||
Materials
| 17.1% | ||||
Materials
| 298.6% | ||||
Materials
| 88.2% | ||||
Materials
| 50.6% | ||||
Materials
| 75.5% | ||||
Materials
| 63.8% | ||||
Materials
| 38.5% | ||||
Materials
| 91.9% | ||||
Materials
| 121.2% | ||||
Materials
| 266.4% | ||||
Materials
| 61.4% | ||||
Materials
| 56.6% | ||||
Materials
| 456.7% | ||||
Materials
| 27.4% | ||||
Materials
| 100.0% | ||||
Materials
| 61.6% | ||||
Materials
| 10.6% | ||||
Materials
| 12.5% | ||||
Materials
| 4.0% |
Prices are per item; costs, proceeds and profit are batch totals. Profit = proceeds − cost. Return = profit ÷ cost.
Prices ≤48 hours old. Selling fees included: 5% faction, 15% Blackwater. Assumes the full batch sells. Excludes lost deposits, travel and recipe costs.
Materials use the cheapest available stock. Lowest listed item version used. Check stats, recipe requirements and cooldowns.