You deal 135% weapon damage, refreshing the current Sting on your target and triggering an effect:
Serpent Sting - Instantly deals 48% of the damage done by your Serpent Sting.
Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Stat scaling
Damageper use
48 → 96 with +300 spell power
Gain from each stat
+10 stat or +1 percentage point · per use
+10 Spell power+1.6
+1 pp Crit chance+0.24
No change with current settings: strength, agility, intellect, spirit, attack power, hit chance, haste.
Base effect · 1.5× critical effect
Graph settings · character stats & conversions
Enter your current attack power, spell power, and percentages. Strength, Agility, Intellect, and Spirit are additions; set their class and talent conversions below.
Per point of
Attack power
Spell power
Crit (pp)
Strength
Agility
Intellect
Spirit
Zero disables a conversion. Crit is conditional on a landed hit; haste shortens the cast interval; periodic tick spacing stays fixed. A critical multiplier of 1 disables critical effects. Uses base effect values before level scaling, penalties, and target mitigation. Global cooldown limits, procs, and rotations are excluded.