Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target. This effect can only occur once every few seconds. Limited charges. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
Stat scaling
Healingper use
0 → 0 with +300 spell power
Gain from each stat
+10 stat or +1 percentage point · per use
No change with current settings: strength, agility, intellect, spirit, attack power, spell power, crit chance, hit chance, haste.
Base effect · 1.5× critical effect
Graph settings · character stats & conversions
Enter your current attack power, spell power, and percentages. Strength, Agility, Intellect, and Spirit are additions; set their class and talent conversions below.
Per point of
Attack power
Spell power
Crit (pp)
Strength
Agility
Intellect
Spirit
Zero disables a conversion. Crit is conditional on a landed hit; haste shortens the cast interval; periodic tick spacing stays fixed. A critical multiplier of 1 disables critical effects. Uses base effect values before level scaling, penalties, and target mitigation. Global cooldown limits, procs, and rotations are excluded.