Encases the caster in bone armor, absorbing 139 to 161 damage for 1 min. While the armor holds, spellcasting cannot be interrupted by Physical attacks.
Stat scaling
Absorb damageper use
150 → 150 with +300 spell power
Gain from each stat
+10 stat or +1 percentage point · per use
No change with current settings: strength, agility, intellect, spirit, attack power, spell power, crit chance, hit chance, haste.
Base effect · 1× critical effect
Graph settings · character stats & conversions
Enter your current attack power, spell power, and percentages. Strength, Agility, Intellect, and Spirit are additions; set their class and talent conversions below.
Per point of
Attack power
Spell power
Crit (pp)
Strength
Agility
Intellect
Spirit
Zero disables a conversion. Crit is conditional on a landed hit; haste shortens the cast interval; periodic tick spacing stays fixed. A critical multiplier of 1 disables critical effects. Uses base effect values before level scaling, penalties, and target mitigation. Global cooldown limits, procs, and rotations are excluded.